Physical SciencesComputer ScienceHardware and Architecture

Cloud Computing and Remote Desktop Technologies

Thin-client and remote desktop systems shift computation from local devices to centralized servers, transmitting only display output and user input across a network — a model that underpins everything from enterprise virtual desktops to mobile cloud gaming. Researchers in this area study how to compress and stream screen content efficiently, how virtualization layers affect latency and throughput, and how network variability translates into degraded user experience for interactive or multimedia workloads. A central challenge is that human perception sets a hard deadline: delays of more than a few tens of milliseconds in input response or frame delivery become noticeable, making quality-of-experience measurement as important as raw bandwidth efficiency. Active work focuses on adapting these systems to mobile and heterogeneous networks, and on understanding where the performance bottlenecks lie — in encoding, transmission, decoding, or rendering — so that optimization efforts target the right layer.

Works
13,463
Total citations
31,780
Keywords
Thin-Client ComputingRemote DisplayTransparent ComputingMobile Cloud ComputingVirtualizationPerformance Measurement

Top papers in Cloud Computing and Remote Desktop Technologies

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