Cloud Computing and Remote Desktop Technologies
Thin-client and remote desktop systems shift computation from local devices to centralized servers, transmitting only display output and user input across a network — a model that underpins everything from enterprise virtual desktops to mobile cloud gaming. Researchers in this area study how to compress and stream screen content efficiently, how virtualization layers affect latency and throughput, and how network variability translates into degraded user experience for interactive or multimedia workloads. A central challenge is that human perception sets a hard deadline: delays of more than a few tens of milliseconds in input response or frame delivery become noticeable, making quality-of-experience measurement as important as raw bandwidth efficiency. Active work focuses on adapting these systems to mobile and heterogeneous networks, and on understanding where the performance bottlenecks lie — in encoding, transmission, decoding, or rendering — so that optimization efforts target the right layer.
- Works
- 13,463
- Total citations
- 31,780
- Keywords
- Thin-Client ComputingRemote DisplayTransparent ComputingMobile Cloud ComputingVirtualizationPerformance Measurement
Top papers in Cloud Computing and Remote Desktop Technologies
Ordered by total citation count.
- The Case for VM-Based Cloudlets in Mobile Computing↗ 3,655
- PVM↗ 1,392
- Virtual network computing↗ 1,074
- The X window system↗ 928OA
- A brief history of human-computer interaction technology↗ 658OA
- What computers can't do↗ 547
- Composing user interfaces with InterViews↗ 512
- Tango: a framework and system for algorithm animation↗ 510
- Node.js: Using JavaScript to Build High-Performance Network Programs↗ 509
- Edge server placement in mobile edge computing↗ 504
- HYDRA↗ 490OA
- The Internet of Things↗ 478
Active researchers
Top authors in this area, ranked by h-index.